Connected Play: Tweens in a Virtual World

Connected Play: Tweens in a Virtual World By Yasmin B. Kafai Deborah A. Fields Mizuko Ito, Connected Play Tweens in a Virtual World How kids play in virtual worlds how it matters for their offline lives and what this means for designing educational opportunities Millions of children visit virtual worlds every day In such virtual
  • Title: Connected Play: Tweens in a Virtual World
  • Author: Yasmin B. Kafai Deborah A. Fields Mizuko Ito
  • ISBN: 9780262019934
  • Page: 124
  • Format: Hardcover
  • Connected Play: Tweens in a Virtual World By Yasmin B. Kafai Deborah A. Fields Mizuko Ito, How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every day In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency In ConnectedHow kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every day In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds.Play is fundamentally important for kids development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning Kafai and Fields do this through a detailed study of kids play in Whyville, a massive, informal virtual world with educational content for tween players Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies how kids learn to play well responsibly, respectfully, and safely and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.
    Connected Play: Tweens in a Virtual World By Yasmin B. Kafai Deborah A. Fields Mizuko Ito,
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      Published :2020-02-08T21:31:08+00:00

    About "Yasmin B. Kafai Deborah A. Fields Mizuko Ito"

    1. Yasmin B. Kafai Deborah A. Fields Mizuko Ito

      Yasmin B Kafai, Ph.D is a Professor of Learning Sciences at the University of Pennsylvania Graduate School of Education, past president of the International Society of the Learning Sciences ISLS , and an executive editor of the Journal of the Learning Sciences.

    269 thoughts on “Connected Play: Tweens in a Virtual World”

    1. UPDATE 12 17 14 Just kidding, I don t work for EdWeek any Here s my review on Hack Library School, a blog by for students.Stay tuned for a review at BookMarks.


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